package com.uyaer.card.engine.events
{
	public class EventType
	{
		/**
		 *菜单选择 
		 */		
		public static const MENU_SELECT:String = "menu_select";
		/**
		 *情节开始播放 
		 */		
		public static const STORY_START:String = "story_start";
		/**
		 *情节播放完毕 
		 */		
		public static const STORY_OVER:String = "story_over";
		/**
		 *小提示开始播放 
		 */		
		public static const TIP_START:String = "tip_start";
		/**
		 *小提示播放完毕 
		 */		
		public static const TIP_OVER:String = "tip_over";
		
		/**
		 *home添加泡泡
		 */		
		public static const HOME_ADD_POP:String = "home_add_pop";
		/**
		 *吃到1个星星
		 */		
		public static const EAT_STAR:String = "eat_star";
		/**
		 *等级提升
		 */		
		public static const LEVEL_UP:String = "level_up";
		/**
		 *地图移动
		 */		
		public static const MAP_MOVE:String = "map_move";
		/**
		 *恢复游戏
		 */		
		public static const GAME_RESUME:String = "game_resume";
		
		/**
		 *资源加载完成，开始游戏 
		 */		
		public static const START_GAME:String = "start_game";
		/**
		 *正式开始游戏
		 */		
		public static const RUN_GAME:String = "run_game";
		/**
		 *销毁游戏
		 */		
		public static const DESTORY_GAME:String = "destory_game";
		/**
		 *游戏状态改变 
		 */		
		public static const GAME_STATE_CHANGE:String = "game_state_change";
		/**
		 *最高分数改变 
		 */		
		public static const MAX_SCORE_CHANGE:String = "max_score_change";
		/**
		 *音乐状态
		 */		
		public static const MUSIC_STATE_CHANGE:String = "music_state_change";
		/**
		 *广告被点击
		 */		
		public static const AD_CLICKED:String = "ad_clicked";
	}
}